Vaya
Glides across the sand on hover boots and builds an arsenal as she goes, from a pistol to a shotgun, a plasma rifle and a flamethrower. Keep moving, keep firing.
- StyleFirepower
- MovesHover boots
← ProductsStart a projectThe machines have crossed the line. Theomi's first game puts you alone in a scorched desert, holding the line against everything they send. Grab a gun or a blade. Don't let them through.
Wave after wave of machines pours into the arena. Every fight is fast, loud and entirely in your hands, and every wave hits harder than the last.
Pick it up for five minutes or lose an evening to it. One thumb to move, one to fight, and a run that grows stronger the longer you survive.
You see every hit land. The machines come apart around you and still keep coming, so the fight is never over until you finish it.
Inspect the new machines one at a time. Turn their armour in 3D, switch to wireframe, or take a closer look at Vaya.
Ivory armour, dark joints and a single amber eye.
Ivory shells, dark mechanisms and amber eyes connect the new machine designs. These models are part of the game's evolving art direction.
Current machine design models and Vaya’s original character model. The game is still in development.
It starts with a handful of machines. It doesn't stay that way.
They pour through the gates from every side, and each wave hits harder than the last. Survive
Some of them don't fight. They build, right in the middle of the battle. Stop them
Let a tower rise and it opens fire. When red lightning flashes at its barrels, get behind cover. Tear it down
Colossal machines that leap across the arena, shake the ground and breathe fire. Face them
Level up, choose your upgrades and hold the line for one more wave. How long?
Glides across the sand on hover boots and builds an arsenal as she goes, from a pistol to a shotgun, a plasma rifle and a flamethrower. Keep moving, keep firing.
A jetpack and a katana. She dashes straight through whole lines of machines, spins into a whirlwind of steel and kicks the swarm back when it gets too close.
Every level up offers three upgrades. Stack firepower, sharpen the blade or turn every hit into a wrecking ball. No two runs play the same.

Dash through a line of robots and cut everything in the path.

Spin into a whirlwind cut that hits every machine in reach.

Kick a robot back to break the swarm and buy space.

Fire two shots at once.

Every bullet punches through the first machine it hits.

A second katana: every swing cuts twice.

Every third swing sends a blade wave flying.

A bigger, harder Spin Slash.

Tear the machines apart faster.

Take out their legs and watch them stumble.

The more you break, the harder you hit.
Between what we decide and what decides for us.Set in the world of Revelation: Threshold, Theomi's original film
Beyond the Threshold is coming to iPhone and iPad. No ads, no account, and it plays offline. Follow along for the launch.