Original Film / 2026

Revelation:
Threshold

A near-future cinematic world about separation, loss, choice and the moment between intention and action.

01 / Overview

A decision-training
simulation becomes a test of being human.

HARA moves through a simulation structured around four stages: Separation, Loss, Choice and Revelation. As the system removes certainty and forces impossible decisions, it studies what happens when there is no perfect answer.

The project was developed as an original film world rather than a sequence of disconnected generations — with recurring characters, visual continuity and a controlled cinematic language.

FormatOriginal AI Film
RoleDirection / Production
FocusWorld & Character Consistency
Year2026
03 / Production approach

Consistency before spectacle.

01

Characters

Identity, wardrobe and visual traits were developed to survive across different worlds and shots.

02

Worlds

Each environment had its own visual logic while staying inside one larger cinematic language.

03

Motion

Multiple generative video workflows were tested shot-by-shot instead of forcing the entire film through one model.

04

Finish

Editing, sound and pacing turned the generated material into one authored film rather than a technology demo.

04 / Watch

See the world
in motion.

Revelation on
Theomi YouTube
Watch on YouTube ↗
05 / Theomi Original

World building
beyond the frame.

Revelation also became a foundation for exploring how cinematic worlds can continue as interactive experiences.

Explore more work →
Next / AI + CGI
AI Fashion Film
↗