Real-time / Music / 2025

Audio
Reactive

A real-time visual system that translates electronic music into particle motion, rhythm and light.

01 / Overview

Sound becomes
a visual control signal.

Created for a client in electronic music, the project was designed as a real-time motion system rather than a pre-rendered sequence. Audio frequencies drive the behavior of particles and visual structures directly.

The visual language combines industrial atmosphere, rhythmic motion and live responsiveness, demonstrating how Unreal Engine can turn music into an experience that feels performed rather than simply played back.

FormatReal-time Visual System
RoleDesign / Unreal Engine
FocusAudio Reactive Motion
Year2025
03 / Production approach

Frequency into form.

01

Input

Music data is separated into useful frequency and intensity ranges.

02

System

Particle behavior and motion parameters respond to those signals in real time.

03

Look

Lighting, scale and density create a coherent industrial visual language.

04

Performance

The scene remains reactive so the visuals can evolve with the track instead of following a fixed edit.

04 / Selected work

Play becomes
part of the work.

This is the kind of real-time proof that supports Theomi's interactive and gaming direction beyond static CGI.

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Next / Original World
Frankfurt 2088
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